P3D
A Nintendo DS demake of Persona 3, developed in C++ using devkitPro. Based on the Persona 3 series of games and inspired by the Persona 3 Dual online joke.
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Persona 3 Dual

A Nintendo DS demake of Persona 3, developed in C++ using devkitPro. Based on the Persona 3 series of games and inspired by the Persona 3 Dual online joke.

‍Want to help? Join the Discord! Any help, big or small, would be greatly appreciated!

Stars Forks Last Commit License

C++ Python Platform Architecture

Discord

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Installing the Game

See Installing the Game for details


Roadmap

  • See the Project Board for current progress and open issues.
  • See the Roadmap document for progress on Milestones

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Legal

‍Disclaimer: This section is inspired by the FEMC Reloaded project

TLDR: This is a fan project and is not affiliated with or endorsed by Atlus or Sega. We (the team & the project) will not accept any monetary donations or funding for this project, nor will we make money from this project. We (the team & the project) do not enable, condone, or endorce piracy.

Intellectual Property & Copyright

This game is a labor of love created to celebrate Persona 3 and share our collective creativity within the fan community, not to infringe on the rights of the original creators.

  • ⓒ Atlus ⓒ Sega. All Rights Reserved. A large number of game assets, including but not limited to 3D models, 2D artwork, music, sound effects, character designs, logos, and the Persona trademark, are the exclusive intellectual property of Atlus and Sega (or their respective copyright holders).
  • Not for Sale: This project does not, and will never, go up for sale. Nothing monetary is being sought from it.

Codebase License

While the game assets belong to their respective copyright holders, the custom source code written for this game engine is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (CC BY-NC-SA 4.0).

The open-source license applied to this codebase does not extend to any copyrighted assets or intellectual property owned by Atlus or Sega. For the engine code itself, the license means:

  • Attribution (BY): You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  • NonCommercial (NC): You may not utilize this codebase for commercial purposes.
  • ShareAlike (SA): If you remix, transform, or build upon the engine code, you must distribute your contributions under the same license as the original.

Libraries

ETL

  • Copyright © 2014–2026, Embedded Template Library
  • Licensed under the MIT License

fpm

  • Copyright © 2019, Mike Lankamp
  • Licensed under the MIT License

libnds

  • Copyright © 2005-2024, Michael Noland (joat), Jason Rogers (dovoto), Dave Murphy (WinterMute), fincs

maxmod

  • Copyright © 2008, Mukunda Johnson